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Highlighted Hero Discussion of this Week: Mirana (10 December 2014)
The Princess of the Moon is known for her deadly Arrow, which while difficult to land, will stun a target longer when fired from further away. She can send Stars down upon enemies around her to deal damage, and land an additional Starfall to one target at her feet. Mirana can also Leap small distances to escape or chase, and when she touches down, allies in the area are enchanted with movement speed. Her ultimate Moonlight Shadow enables her to briefly render her entire team invisible, for a group surprise attack or retreat. While always hard to catch, Mirana is most deadly and feared when keeping her own prey from fleeing.
Lore
Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.
Roles: Carry, Nuker, Disabler, Escape
Strength: 17 + 1.85
Agility: 20 + 2.75
Intelligence: 17 + 1.65
Damage: 38-49
Armour: 1.8
Movement Speed: 300
Attack Range: 600
Missile Speed: 900
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
Spells
Starstorm
Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage.
Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 100 | 12 | N/A | 625 | N/A | Calls down a wave of stars which damage all enemies in the radius by 75. One random enemy unit in 175 range will take a second hit for 75% of the damage. |
2 | 120 | 12 | N/A | 625 | N/A | Calls down a wave of stars which damage all enemies in the radius by 150. One random enemy unit in 175 range will take a second hit for 75% of the damage. |
3 | 140 | 12 | N/A | 625 | N/A | Calls down a wave of stars which damage all enemies in the radius by 225. One random enemy unit in 175 range will take a second hit for 75% of the damage. |
4 | 160 | 12 | N/A | 625 | N/A | Calls down a wave of stars which damage all enemies in the radius by 300. One random enemy unit in 175 range will take a second hit for 75% of the damage. |
- Magical Damage
- Stars cannot be disjointed
- Stars need 0.57 seconds to hit their targets
- Cannot target invisible, invulnerable or hidden units
- The target for the second star is set upon cast of Starstorm, so it can hit its target even after it moved out of the 175 radius
- Starstorm will choose a new target for the second star if the set target died before or because of the first star's impact
- Can deal a total of 131.25/262.5/393.75/525 damage to a single target with the second star hit
Sacred Arrow
Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds. With bonus damage up to 140, added, based on the distance the arrow travels to its target.
Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 100 | 17 | 3000 | 115 | 0.01-5 | Sends out an arrow that will damage the first enemy that it hits by 50 and stun them (as well as deal up to 140 bonus damage) based on the distance the arrow travelled |
2 | 100 | 17 | 3000 | 115 | 0.01-5 | Sends out an arrow that will damage the first enemy that it hits by 140 and stun them (as well as deal up to 140 bonus damage) based on the distance the arrow travelled |
3 | 100 | 17 | 3000 | 115 | 0.01-5 | Sends out an arrow that will damage the first enemy that it hits by 230 and stun them (as well as deal up to 140 bonus damage) based on the distance the arrow travelled |
4 | 100 | 17 | 3000 | 115 | 0.01-5 | Sends out an arrow that will damage the first enemy that it hits by 320 and stun them (as well as deal up to 140 bonus damage) based on the distance the arrow travelled |
- Magical Damage
- The stun duration increases by 0.1 seconds and the damage by 2.8 for each 30 distance traveled
- The Sacred Arrow travels at a speed of 857
- The Sacred Arrow has 650 flying vision, which stays for 3 seconds at the point the arrow hit a target
Leap
Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Bonus lasts 10 seconds.
Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 40 | 40 | N/A | 775 (buff radius) | 10 | Causes Sagan to leap 600 distance and buffs Mirana and her allies around her with a 4% attack and move speed bonus |
2 | 35 | 35 | N/A | 775 (buff radius) | 10 | Causes Sagan to leap 700 distance and buffs Mirana and her allies around her with a 8% attack and move speed bonus |
3 | 30 | 30 | N/A | 775 (buff radius) | 10 | Causes Sagan to leap 800 distance and buffs Mirana and her allies around her with a 12% attack and move speed bonus |
4 | 25 | 20 | N/A | 775 (buff radius) | 10 | Causes Sagan to leap 900 distance and buffs Mirana and her allies around her with a 16% attack and move speed bonus |
- Leap has an instant cast time, but interrupts Mirana's channeling spells, upon cast
- Leaps at a speed of 1600 and disjoints projetctiles upon cast
- Upon cast, Mirana leaps towards the direction she is facing
- Can leap over other units and over impassable terrain
- During the Leap, Mirana can turn, attack, cast spells and use items
- The bonus movement and attack speed is applied at the cast location
Moonlight Shadow
Ultimate
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired. Silence will prevent revealed units from becoming invisible.
Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
---|---|---|---|---|---|---|
1 | 75 | 160 | N/A | Global | 15 | Causes all allied heroes on the map to become invisible, with a fade time of 2.5 |
2 | 75 | 140 | N/A | Global | 15 | Causes all allied heroes on the map to become invisible, with a fade time of 2 |
3 | 75 | 120 | N/A | Global | 15 | Causes all allied heroes on the map to become invisible, with a fade time of 1.5 |
- Units affected will not auto attack enemies
- Places a buff on all allied heroes. As long as this buff stays on them, they will keep turning invisible.
- Attacking, casting spells or using items during the fade time resets it
- Silence does not reveal heroes who fully turned invisible
Recent Changes from 6.82/6.82b/6.82c
- Leap speed reduced from 2000 to 1600
- Leap distance rebalanced from 630/720/780/870 to 600/700/800/900
- Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
- Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
- Sacred Arrow vision reduced from 800 to 650
Tips:
Sometimes panicking and hesitating on whether you should arrow leads to missed opportunities and targets.
If you want a specific hero to be discussed next, feel free to message me. Request list
No Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | Pro VOD Catalogue
Posts are every two or four days with one post being stickied every week.
Good Oracle tip from last thread by Azwraith42 and TheScynic:
"If you cast purifying flames while channeling fortunes end, purifying flames will deal it's damage before the projectile of fortunes end makes contact, therefore dealing it's damage and then having the buff removed preventing any healing being done to the enemy. You've gotta be careful when casting it though. If you're too close when you cast Flames, it won't land before Fortune's End. If you're too far, you won't be able to cast Flames at all. The enemy hero probably needs to be in the 400-750ish range.You've gotta be careful when casting it though. If you're too close when you cast Flames, it won't land before Fortune's End. If you're too far, you won't be able to cast Flames at all. The enemy hero probably needs to be in the 400-750ish range."
Patch Notes 1.2.24
1.[Time Keeper]-[Diggie]599 Diamonds, 32000 BP , 30% off first week
Remarks:This hero will only be available for the Advanced Server, this will only appear in the Advanced Server announcements (This text will not appear in the announcements)
Hero Characteristics:A support that utilizes time magic to assist his team mates
Skill 1:[Time Bomb]-- throw an alarm clock at the targeted direction, it will explode after a set amount of time, dealing magical damage in an area and stunning, damage scales with tick time (during ticking, tap again to immediately detonate the bomb, if the bomb is detonated early, it will only slow instead of stunning)
Skill 2:[Reverse Time]-- Lock onto the target dealing magical damage and slowing, later the target will be pulled back into the set location and dealt magical damage. If the enemy get too far away, they will immediately be pulled into the set location and be damaged.
Ultimate:[Time Journey]-- For a period of time surrounding allies will be immune to crowd control. During the casting, surrounding allies will be granted a temporary shield.
Passive:[Young Again]-- Time will reverse after death and Diggie will become an egg, movement will be possible and Diggie will receive all new chick abilities. The egg form cannot be targeted, after a period of time, Diggie will revive.
Egg Mode Skills:
Skill 1:[Disdain]-- Displays disdain at the enemy, dealing a small amount of damage to surrounding enemies while letting out anger.
Skill 2:[Egg Dance]-- Happily dances his hometown jig, dealing a small amount of damage to enemies and forces them to stay and watch.
Skill 3:[Victory Prayers]-- Rolls on the ground praying for the enemy's base to explode immediately, legends say that this type of action has a 0% success rate.
•[Steel Elf]-[Lolita]Hero Revamped,all new model! all new play style!
Remarks:Hero will be released on all server, please make this appear on all server announcements(This text will not appear within the announcements)
Hero Characteristics:A tank that can block projectiles for team mates.
Skill 1:[Charge]-- Charges at the targeted direction for a small distance, basic attacks will have increased physical attack and range for the next 4 seconds.Tap again within the next 4 seconds to charge at the enemy target and stunning them for 0.5 seconds, upon conclusion of the stun effect, they will be afflicted with a decaying slow.
Skill 2:[Guardian's Bulwark]-- Raises shield to block all oncoming ranged basic attacks and projectiles. After shield ends, tap skill again to launch Energy Blast, when Energy Blast hits a target it will deal
Ultimate:[Noumenon Blast]-- After charging for 2 seconds, will deal physical damage in a fan shaped pattern in the targeted direction, damage is based on energy charge, if casting after max charge, it will also stun for
Passive:[Noumenon Energy Core]-- When out of combat Noumenon Energy Core will slowly recharge, giving Lolita and her allies a shield, when it is at max charge. For a period after the core reaches max charge, team mates near Lolita may receive a shield.
•Weekly Free Heroes and New Skins
1.8 Free Heroes: Server Time 2017/10/20 05:00:00 to 2017/10/27 05:01:00(tap settings button on upper right corner of screen to check) Alice;Akai;Karina;Minotaur;Kagura;Ruby;Moskov;Lapu Lapu
Starlight Member Extra 6: Clint;Hayabusa;Wukong;Gatotkaca;Karrie;Irithel
8 Free Heroes: Server Time 2017/10/27 05:00:00 to 2017/11/3 05:01:00(tap settings button on upper right corner of screen to check)
Nana;Franco;Clint;Lolita;Chou;Yi Sun-Shin;Johnson;Vexana
Starlight Member Extra 6: Eudora;Natalia;Alpha;Estes;Roger;Grock
•New Skins:
[Roger]Skin-[Dr Roger-o-Stein],received from Lucky Spin event and for the next 3 months there no other channels for purchase,will be available after update,please wait patiently
3.[Lolita]Revamp,after update hero will be 70% off first week
•Hero Adjustments
We have found that some hero's Skill Lock On Range is too long.For instance Alucard's 1st skill [Groundsplitter],already has a small range,yet it will sometimes lock on to a faraway target. These lock ons have sometimes caused players to miss their skills. This is why we are reducing the lock on ranges for certain skills,in case of errors during escaping or pursuing.
Second Batch of Adjusted Heroes:Natalia,Kagura,Chou,Sun,Alpha,Lapu Lapu,Roger, Karrie,Gatotkaca,Harley
[Fanny]
Steel Cable:the energy cost to proc Tornado Strike adjusted to be the same as Tornado Strike's original cost
Cut Throat:Energy cost increased by 10 points
Air Superiority:Fanny will only regen energy when using spells on champions with markers, basic attacks no longer regen energy
[Gord]
Mystic Favor:Extra damage proc criteria changed from“attacking the same target with skills 4 times within a short period of time”to“attacking the same target with skills 5 times within a short period of time”
[Yi Sun-Shin]
Blood Floods:Movement speed when charging has been slightly reduced
[Irithel]
Heavy Bow Lasts:Added basic attack damage adjust from 5%/15%/25% to 10%/20%/30%
[Odette]
Swan Song:Lowered effective range, will now more closely match indicator
[Argus]
Eternal Evil: When activated, there will now be a countdown effect
[Lancelot] Optimized Thorned Roses description. Optimized the feel of basic attacks
•Battlefield Equipment and Battleground Spells
Battleground:
1.Slightly increased Cannon and Super Cannon's Magic Resistance
- Slightly Increased the Holy Lord's (appears after Lord is slain) Physical and Magical Resistance
Battlefield Equipment:
1.[Oracle]:Unique Passive--Scream changed from“Within 4s after being attacked, the hero will regen 4% HP. This effect has a 8s cooldown time"to “Within 4s after being attacked, the hero will regen 8% HP. This effect has a 6s cooldown time.
2.[Hunter's Knife]: Price increased by 30,at the same time adjusted the level 2 jungle item's pricing so that the total pricing is consistent
3.[Great Sword]:Changed icon and name changed to [Dagger]
4.[Dominance Ice]:changed icon and name changed to [Holy Aegis]
5.[Demon Hunter Sword]:Total price decreased by 140,Unique Passive--Devour”Each basic attack grants 3% life steal up to 4 times“ changed to ”each basic attack grants 4% life steal up to 3 times"
6.[Haas's Claws]Combining price decreased by 100
7.[Berserker's Fury] Combining price decreased by 200
•Battleground Spells:
1.[Regen]:added a buff icon,optimized the spell's description
2.[Retribution]: post use 3 second buff to damage against jungle monsters criteria changed to - only after using retribution and having jungle items will proc this damage buff against jungle monsters
•New Events and Features
1.Newly Added Event——Halloween“Trick or Treat”.Who will be the trickster and receive the Limited Edition Avatar Border , the“Trick Master”? and who will the generous one that will be hospitable to all their friends? Who will be the one to see through all the tricks and change the naughty ones into pumpkins? You will find the answers to the above questions from the event!
Event Time: 2017/10/30-2017/11/6 Available for all Servers, Event Rules are:
1)You may collect 5 Authentic Candy pieces daily, this Candy cannot be opened from the backpack,can only be used in interaction with friends during the event;
2)You may 'knock' on 20 friends doors everyday, each friends door may only be "knocked" on twice per day.
3) When a friend has 'knocked' on your door through the chat interface, you may choose to use your Authentic Candy to 'host' your friend, or to use your Fake Candy, when Authentic Candies run out, you may still hand out Fake Candy.
4) When you have received Candy from a friend, you must open it on the chat interface and guess whether it is Authentic or Fake;
5)If you correctly guess that your friends candy is Authentic, you will receive one of either Magic Wheel Potion S, Lucky Ticket, Magic Dust or Hero Fragments;
6) When you incorrectly guess a friend Authentic candy as Fake, you will 'lose' the Candy and will receive no prizes
7) When you receive a friend's Fake Candy and guess it is Authentic, you will then have been ' tricked' by your friend and their Total Tricked Players will go up by +1. When a person has tricked up to 10 people, they will receive the Limited Edition Permanent Avatar Border -- "Halloween Trick Master" Avatar Border.
8) When you receive a friend's Fake Candy and guess it is Fake, you will have seen through your friend's tricks and your friend will become a "Pumpkin"“—— Friends whose tricks have been seen through will become Pumpkin Heads until server time 5:00:00;
9)Halloween is a time of magic, everyday at 5:00:00 server time, witches will come and cast an amnesia spell on everyone to make them forget about all their Candy and Door Knocking (Total People Tricked stats will not be affected). Every day during the event at 5:00:00 server time, yet to be used candy and yet to finished Door-Knocking and yet to be collected Candy will be erased. Please finish your interaction with friends before that time!
2.Squad Voting Feature
Mobile Legends: Bang Bang E-Sports are all the craze so we have released the new Squad Voting System(Accessed through the E-Sports tab) From here you may access the information of participating Squad Members, then vote for the team you support, the inaugural Voting Event will start during the MPC, please look out for it!
3."Halloween Theme" will be released at the end of October, you will be able to experience a more casual gaming experience, you will be able to try out all types of different candy, those who display great talent will also receive the blessing of the Pumpkin King!
Entry Criteria:Level≥9, and all required files are downloaded
Entrance Method: Select from the Game Modes carousel after release
•System Adjustments
1.Before players are level 5,and the first recharge reward is available, they may now collect it through the main interface
•Bug Fixes
1.Fixed the issue of already read announcement e-mails being deleted within 7 days, they will not be deleted in 30 days again.
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