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My first experience with the Pacific

I’ve been a long time Battlefield veteran, having played every game in the series except BF2:MC. I’ve been pretty disappointed with the anemic lack of good content in BFV so far though and basically stopped playing it except jumping back in for an hour or so every time a new map was released to test it out. So my expectations were set pretty low thinking the Pacific would just be more of the same stale gameplay and uninspired map design that has kept me off BFV so far.
Holy shit was I mistaken! First match I load in to is Pacific Storm as the Japanese defenders, I get into a Chi-Ha and immediately it feels great driving the light and nimble tank all around the beautiful tropic map far removed from the bland battlefields of Europe. This feels just as great as back in Battlefield 1942 again! I have a blast shooting landing craft and LVTs out of the water as they approach our beaches. After that I spawn in a Zero, I haven’t really enjoyed flying in BFV so far but the planes here feel quick and incredibly nimble and responsive (perhaps even more so than the starfighters in Battlefront 2 which was a blast) zooming around the map dodging palm trees and AA fire. Then a storm comes rolling in changing the atmosphere of the battle entirely, the weather effects are incredible and making flying more treacherous. The match is almost done and we still hold the first sector when a Hachi spawns! Commanding the rocket tank and raining down a barrage of hell on the US forces mounting a desperate last push from the beaches feels wonderful as we win the match!
Next map: beach assault on Iwo Jima as US! I spawn on the landing ship and get in the gunner seat on an LVT, I’m immediately impressed by the fidelity and immersion of the amphibious landing when our tank rolls of the ramp into the water, the waves crashing against the hull and planes strafing and artillery trying to bombard us from the distance. We make it onto the beach but the driver is reckless and continues the push too far inland, I manage to get out before the tank is blown to shreds by infantry. Just as I dismount I spot a group of three soldiers in a trench behind the smoking wreck. I manage to kill two with the Garand but the 8-round clip is spent so I hastily switch to my M1911 to down the last of the group before being killed while trying to reload the Garand. Gun play feels better then ever and next up I’m pushing up with a group of soldiers securing an AA emplacement on the west side of the beach, but the Japanese counterattack furiously on our entrenched position, we hold them off for as long as we can but running out of men, medics and ammo we eventually succumb as they reclaim their strongpoint. The new weapons look, sound, feel and handle brilliantly. The rest of the match is played as a Sherman gunner as the infantry work together with the armor in proper combined arms fashion to slowly but steadily push up and secure more of Iwo Jima, inch by inch. I’m constantly laying down suppressing fire from the Sherman against the Japanese bunkers to give our troops a window to move up. As we slowly make our way up the hill the path gets more and more narrow while the Japanese resistance grows increasingly stiffer, the change of enviroment to rocky outcrops favoring the entrenched defenders. As we pass by a cave opening a flamethrower methodically works to clear it while a M1919 is laying down suppressive fire into the mouth of the lava cave. The infantry squads occupied with sweeping the vast cave systems below leaves our Sherman alone and exposed on the rugged hillside, but we buddy up with a second Sherman to cover each other as we both make our way up the increasingly steep incline. Our advance up the narrow road is temporarily halted due to an artillery barrage which gives a brief moment of respite in the fierce struggle and allows my machine gun to cool for a moment as I look back on the beach below far in the distance, remarking on how far we’ve come. When the dust after the enemy’s last attempt to hold us back settles we relentlessly charge forward, bringing the Shermans to bear on the Japanese last stand until finally – when the fighting dies down and the smoke slowly starts to clear at the volcanic summit – the US flag is waving triumphantly atop Mount Suribachi.
TLDR; DICE got it right this time.
Fighting was fast, frantic, fluid and fierce, this feels like a war game again and not some kiddie arcade shooter like Fortnite that just happens to take place during WW2. The maps are incredibly well designed and visually striking. Plenty of believable situations like holding a bunker with arty crashing down on top of you and the best unscripted, yet-feels-scripted, gameplay I’ve ever seen, the pacing is on par in Breakthrough mode. Game is jam-packed with those ”Only in Battlefield”-moments which makes your jaw drop like getting your first katana kill on a medic reviving and then proceeding to clear a bunker full of yankees sword in hand, or my first air-to-air kill hunting a Corsair back to his carrier with a trail of 20mm water splash impacts behind him and seeing the plane explode just as it reaches the carrier, the burning wreck sliding across the flight deck.
If the Pacific is anything to go by for future content updates DICE could very well be on their way to establishing Battlefield V into the legacy of great Battlefield games instead of cementing the disappointment it’s been so far. I hope Wake Island isn’t the end of the Pacific either, I would love to see some sort of carrier assault game mode or air superiority battle like BF1942/1943’s Coral Sea. And also a proper inland jungle/mountainous fighting map like Guadalcanal would be awesome, as well as adding more naval action like PT boats, destroyers and torpedo bombers (or why not go the extra mile and toss in manned torpedoes or midget submarines). And introducing the Eastern front into the game represents a huge opportunity to experience massive tank battles across the Russian plains of Kharkov and Kursk as Panthers and T-34s supported by field artillery and Katyushas duke it out for supremacy with maybe a King Tiger and IS-3 as reinforcement options. Why not a proper tank superiority mode even with massive mechanized pushes, reminiscent of BF1942’s Operation Aberdeen?
submitted by Dackis_SWE to BattlefieldV

My NFS:PB honest review and take on video game gambling *warning it is long, TL;DR on top*

The reason I am making this review so much later is because I wanted to take my time play the game properly, mess around with it and not rush to be the first reviewer out the gate boiling on all the controversy that surrounded the game in the start and still does. This is my take on the game as well as gambling issue with current games.
The TL;DR for those that don't want to read an essay!
TL;DR It is a very fun arcade racer in SP. It has great handling, fun car variety, fun customisation and a silly but fun story. If you haven't picked up on it yet, but this game is fun, it is not amazing, it is not anything new, it is just fun. I have enjoyed my 24h with the game and can see myself putting more hours into it.
Okay, so first and foremost for transparency reason: I've spent about however much it is to get 2x10 of the premium shipments (about 15-20e) and have the regular edition of the game (10% discount cause I had origin access) and I've yet to finish the game. A big reason to why I haven't finished the game is due to filming footage in game.
As far as I am concerned, I am definitely digging this game. It is good, nope it is in fact great! The 24 odd hours that I've put into this game have been pretty much a blast. I play it on hard and it possess a nice challenge where I can't just breeze through everything. In my opinion the whole fast and furious/heist vibe they went for is good, sure the VA can be a bit grindy and cliché by all standards but it fits the narrative. It is meant to be over the top cheesy, it is just how the genre is. You don't go into a F&F movie expecting an amazing storyline or serious dialogue. No. You go into to watch shit explode, cool cars, witty dialogue and to generally enjoy yourself. If you go into such a movie expecting to leave it with an epiphany in how the universe is setup, you're gonna have a bad time. I think this applies to NFS:PB. It is a fun, over the top, arcade racers which draws from its roots
First up the graphics. There has been a lot of discussion between if A looks better than B or if B looks better than A. Mainly the comparison between NFS 2015. On this. The thing with NFS 2015 is that it was dark 95% of the time which allowed devs to focus on things you could actually see, e.g. the car and luminescent objects e.g. bus stops, skyscrapers, lights...etc. Vegetation was not so much a factor, which eats up a lot of processing power. As well as the map is smaller in NFS 2015 and has less variation compared to the map in PB. In short, the game looks great, not excellent, not BF1 level or witcher 3 level detail but it looks great. Definitely acceptable for the game. The only couple of gripes that I have are 1) that when you zoom in onto your car with the camera (or external mod) you lose quality on the stickers and such and they become pixelated, but I understand that hardware limitations may apply here. 2) Various mapping glitches, e.g. where you put a sticker on somewhere and it pops up twice, or (on one of the muscle cars can't remember which one) if I copy the wrap from one side to the other they get eaten by the door. But this is something that is fixable and will most likely be fixed. So, no worries.
I know this is a weird format, but bear with me. Secondly the story. It isn't amazing, but it is acceptable and fitting. To me it feels like Need For Speed, cheesy, loud, silly and just fun overall. I don't know when people decided that a dumb but fun story became bad in a game that serves a purpose of being an arcade racer... that also takes inspiration from F&F franchise. The only two annoyances I have is the repetitive conversations that Ty, Mac and Jess have with each other which please make it stop. And two a bit more work could've gone into the facial animation. For instance (small spoiler) in the Jess mission where you get the gambler into your car, he could at least move his head and have some lip movement, not to speak of the fact that he looks dumb to begin with. This is something minor to be fair. But beyond this I can't comment on the story as I haven't fully completed it, it is most likely predictable af, but that's not going to stop me from having fun with it. I just hope it is explosive in its action.
Fuck yes, thank you god. I've not had this much driving since GTA 5 release. It is arcady, it works, it is fun. They fixed the dumb drifting everywhere shit and on top of that made drifting better. Praise lord Gaben. Cars no longer insta spin you out and it is actually fun to ram around. It overall feels really good. There are small things here and there but overall a full on improvement from 2015. For me driving in drift build cars is an absolute joy, as I've posted on this sub before, the Miata is just so fucking fun to drive in this game. Cars feel distinct from each other, they handle all well and sort of in accordance to their size/weight. SO thank you Ghost for fixing this shit!
Wrap EditoCustomisation
I don't think there is much to say about it, it was great in 2015, it has been expanded in PB and it is great. I'd say a few stickers/shapes...etc. are missing but that's not a biggy. It is fun, it is functional (sparing the few occasional graphical glitches), is it bigger and broader than 2015. Nuff said really. It is awesome.
Here we go. Fuck EA if they forced this into the game or whoever decided that it was a good idea. I understand that from an economic perspective it is great, you're gonna have people like me or rich kids who cba the grind...etc. Who will drop additional money onto your game (outside the 50-80e price) and if we buy even one of the packs it is a win. But you need to understand that we are a minority in the community, it is either people who are rich enough to buy extra shit like its candy, people who are willing to pay small amount to ease their progress or youtubers who do gambling-esque box opening or whatever, because the ad-rev covers the costs. (I'll come back to gambling in a different section.) I'll give you this, the system is new, it sort of works and it is a nice element of grind but you've scaled it wrong and made it possible to skip the grind by using real world money which is what people are mad about. You make a good game that's complete and then make it grindier than it needs to be, so you can press on people to buy your shit, so they can progress faster. As mentioned, from a profit side of things, it is good, but morally that is the dumbest shit you can do, that's evil corporate shit right there. The only positive in this is that due to the nature of this game, these shipments aren't as bad as something like we've seen with BF2 where it is essentially a paywall/pay-to-win-esque mechanism setup. I like them, and they can work. It is just under the circumstance that they were implemented into PB which is what I have a problem with.
Alright let's address the elephant in the room. Multiplayer. It is fun when it works. Pretty much all I have for this. I do not have that many friends who play NFS let alone NFS PB so to me as much as it was sad to hear MP Freeroam isn't in the game it wasn't as devstating. But it is a dumb decision to take it out as it is part of the whole NFS customisation culture and overall player interaction. I also don't understand why you haven't added (maybe you will, wink wink nudge nudge) drifting, drag or 1on1 races. Maybe all of these will come when you allegedly will release MP Freeroam but until then I am definitely disappointed in the MP but I'm rolling on the floor acting like the world is about to end over it. I still have some trust that this can and should be fixed.
Future Development (For the devs)
Fix your MP, add freeroam. Add cops, even if they are through some bs DLC due to EA pressing on you, I don't really care. Keep working at the game and polishing it, this is definitely a solid game and a fun one at it.
If it is possible, a cool element that could be added is custom lobbies & races. Maybe in the style of GTA where you can set check points around the map and invite a bunch of friends to race in them. This could (as much as you should probably not do it instead of Freeroam) replace freeroam because people could make a custom lobby make a giant custom race and freeroam.
Add some new cars & customisation and some new races in future updates. A story/map dlc could be a fun addition as well.
To the community
Please don't be utter shit heads and send death threats to the developers, you're not helping anyone. It is understandable that people are upset and quite frankly quite rightfully but flipping tables without providing any constructive criticism is not helpful.
NFS is one of the first games I ever got into and it has a special place in my heart and it hurts when developers fuck something up or a corporate asshole makes them do xyz which fucks us over. But making a shitpost quality 2 sentence post saying how shit abc xyz are and nothing more isn't getting us anywhere.
People will probably disagree quite heavily but everyone is entitled to their opinion. If you disagree with it don't call the person an asshat and not justify it, make a conversation out of it so that we can all come out of it smartebetter.
Have a good night!
I am adding, as said, this section because this irks me beyond anything and I believe this needs to be, honestly, addressed at a legal level. Ever since the introduction of cosmetic items in games (primarily volvo shit e.g. Dota 2, CS, TF2) More and more games have started implementing this. The problem with this is that this is essentially gambling targeted at children WITH NO LEGAL OBLIGATION FOR PAYOUT. You have children who pop onto one of these games and start using moms/dads credit card to buy shit just, so they look cooleget better. I am not going to lie I had a problem with this when I was young, primarily FIFA and then CS a couple years back. It is gambling in disguise. It has an addicting element of I pay real life money in order to get a payoff, which in real life is more money, but in a game, is a rarer item. The only redeeming factor is Valve has a market place for this, so there is a way to get a pay-out. But other games, Fifa, BF2, Overwatch, NFS, the items are restricted and remain in the game, there is no way to trade them or sell them. Which basically means that kids pay money to get an addicting spinning risk/rewards mechanism without the opportunity for the company running it to legally be obliged to pay-out? Now how the fuck is that even legal???? We can drop the likes of Overwatch and NFS because they are cosmetics for most part and don't serve to boost your game (although understandably NFS is on the line due to the getting cards to spin), but for instance FIFA is a prime example of that, you put real life money in for a chance to get a better player which later on you have no opportunity to sell and get real life money back (unless you go down the shady route of selling it to a 3rd party website which will pay you for rare players..etc.). I cannot comprehend how this is even acceptable and why this isn't discussed more widely. We had the whole legal issue with CS:GO gambling getting out of hand and that only happened because actual money was involved people can put in money and get money out. If it was restricted to only a game currency or what not, a) it would've never got this big, b) nobody would've probably batted an eyelid.
What's your take on this? I am obviously disgusted by this especially because I've been affected by it, for some it may be shameful to admit this but it is a legitimate problem that needs to be addressed.
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