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But this is also what leads me to create this thread. How is the game actually doing from a broader perspective here in 2020? I know it haven't reached the heights of LoL or Dota but it seems to have it's own little competitive environment going. Is the game on an upwards or downwards trajectory in terms of playerbase?
HiRez must be doing something right for this game to be going strong for over 8 years now, and I'll say the game has certainly changed a lot since I last played. That feeling where you know roughly what you gotta do, farm, ward mini-map awareness etc, but have absolutely no idea what half of the gods in the game do is pretty fun I gotta say. I hope for many more years of SMITE, I forgot how fun this game can be.
Laning as a support (pos 5)
I've played about 6000 games of Dota. I peaked in MMR in AUS at around 3000 in 2017, I stopped playing for a while and I lost everything, I think I'm around 1200 now.
I've been trying to improve my support game but I feel like 1/2 games, my carry has no concept of when to fight and when to farm so even if we win the lane, or win the early game, my carry doesn't build well, doesn't use items/abilities effectively, and doesn't come to fights when there is a kill for him, furthermore, they FREQUENTLY don't understand how/when to push a lane and rotate thru jungle with good farming patterns (some are good).
I won't bullshit, I play carry once in a while (I queue all roles and 18/20 are pos 4/5, 2/20 is pos 1/2/3), and I can last hit, and I build items to wreck lanes as carry then snowball pretty hard and I also understand principles of farming, so I push, take hard farm, generate split, TP to easy fights, take easy kills and take objectives if my ult is down, etc. (e.g. last game I got as a core, I went 5/0/0 in lane as jug, snowballed up to 16/1/1 but then I think I misread where my team was at when trying to end and I died (with aegis) and ended the game in a loss at 16/4 a few minutes later - but that's not the point.
The point is that I have serious issues when I play support. I really, really distrust my carries. I almost never take CS in lane because I know that tilts them. If I sense my carry is playing decently I'll try to get him solo XP and take camps near the lane, or stack or contend runes or gank, but often I find that my carries will kinda forget that they are supposed to be farming, or they simply can't last hit, or they just can't even execute a creep pull to generate a trade or whatever.
So, to combat this I have started playing CM as pos 5 almost religiously (frostbite kills a large creep), and mirana or CM as pos 4 (frostbite or arrow kills a large creep), then I just ferry clarities with my gear to keep up my mana.
This way, I can be near the lane but not IN the lane, and I might even be able to set up a kill on the support/carry with an arrow.
CM I find is great for harass at level 1/2/3/4 but then if you don't get a kill you have literally nothing left, and you are actually a lane liability because you can't trade for shit and if you haven't got boots+windlace you can so easily be caught out of position.
Last night I played omniknight pos 4 and stood behind my WK and just healed him for days. We were against a lion+necro, and I felt that my WK's farm was really poor while I didn't take more than about 10 CS in the whole laning phase, and all I had was brown boots and a magic stick by the end of it. WK had a hood of defiance and brown boots. I didn't think that was very good, I felt he could have been a lot more aggressive since I was healing him all the time but whatever. We won that game but I think the whole game hinged on a couple of key kills and probably could have gone either way.
My main problem is that as support I tend to play very aggressively. This isn't a problem if my carry is using the space to last hit and take whole waves (i.e. 4 denies/4 CS) but if my carry pushes the wave or comes to fight then I tend to end up overextending. like, if the carry comes then I am like: ok he's here, the reason he's here is he thinks he can get a kill, so if I think I can get him a kill, I'll sacrifice willingly to GET HIM the kill, but then I sometimes get flamed for feeding (? - really?).
So then I revert to this isolation method where I'm away from lane but nearby, taking creeps and allowing my carry to get XP and some farm but probably kinda getting a bit less farm than optimal.
What do I do here guys? I feel like I'm super shittered. I seem to die a lot as support. My problems are:
- I mis-read my carry's intention (is he coming to fight to kill, or coming to fight to zone, if I die for him to make a kill, is it worth it?)
- If I pull small camp and deny on repeat etc. my carry may not know what to do, e.g. I had a PL keep coming to the small camp, and we lost the tower quickly
- if I come to lane and try to trade and harass, I often end up using all my gold on regen when I'm really limited on my 5-10 minute game play if I don't have brown boot by then; plus, I'm just sapping XP from my carry.
- if I get boot+wand by 4:30 then I can do my 5-6 minute activites: pull 4:44, stack 4:54, rune 4:59, gank mid (attempt) 5:15, upgrade to tranquils 5:35, back in safelane supporting with full health+mana 6:00 if I miss that timing it's really horrible for mid game because those timings are critical on CM
- if I can land nova on 2 heroes (good), if I can secure ranged creep + hit 1/2 heroes (best)
- if I can harass (i.e. pos 3 is on same side of creep wave) I'll do it
- if I have a chance for kill at level 2 with points in nova/FB I skill that for kill, otherwise 1/0/1 -4/1/1/1-4/1/4/1 or 4/4/1/1
- usual build is tranquil/magic stick usually into bracers or straight rush glimmer, sometimes I build drums, lately going a bit greedy with straight blink. Usually have force staff/glimmer, into late game ags, sometimes BKB, on rare occasions, I finish with a crystalis just for shits.