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My fighter champion concept: Kohan
Lore:An master of martial arts from Ionia, that studied with Lee Sin or something like that. He uses energy for his abilities; he has a total of 200 energy.
Passive: Adaptative Fight StyleWhen Kohan attacks an enemy champion and gets attacked back by that champion in 4 seconds (or vice versa) he gets an stack of Adaptative Fight Style.Each stack makes so Kohan will deal 0.4% - 2.2% (+0.1% per level) additional adaptative damage to that champion and will receive 0.6% - 2.4% (+0.1% per level) less damage from that champion. He gets separated stacks for each one of the 5 enemy champions.
Cooldown for each enemy champion: 120 seconds (2 minutes).
For a good understanding: if you get a stack from an enemy champion every 3 minutes, at 27 minutes you'll have 9 stacks. Let's say you're level 16 at 27 minutes. With 9 stacks, you will deal an additional 18.0% adaptative damage with any of your abilities or basic attacks to that specific enemy, and you will receive 19,8% less damage from it as well.
I don't have a good view to see if this is good, so tell me what you guys think about the porcentages in the comments.
Q: Tri-PunchKohan's Q are 3 effects that are applied to your next basic attacks.
1st effect (30 energy): Kohan gets close to the enemy and punches with his right hand, dealing additional fisical damage. Each level increases the additional fisical damage.
2nd effect (35 energy, 0.3 sec cooldown after using the 1st effect): Kohan punches with his left hand, dealing additional magic damage and also dealing damage to nearby enemies in a circular area. Each level increases the additional magic damage.
3rd effect (40 energy, 0.6 sec cooldown after using the 2st effect): Kohan does a knockout punch with his right hand that deals additional fisical damage and knocks the enemy in the air for 0.1 second and then stuns it for 0.6 seconds. Each level increases the additional fisical damage and the stun duration by 0.1 sec.
The ability has a 3 seconds cooldown after using the 3rd effect. The cooldown doesn't go down with levels, only CDR items.
W: BlockKohan uses 20 energy per second to receive 40-80% (+10% per level) less damage from all the attacks coming from his front. He can still move, but with a 75% slow.
E: Optimal FocusPassive: When out of combat for 2 seconds, gets 1.6x - 2x (+0.1x per level) increased energy regeneration for 2 - 4 seconds (+ 0.5 seconds per level).
Active: Kohan uses 25 energy per second to get an additional 20 - 40% (+5% per level) movement speed.
R: Wall-Destructor KickKohan does a incredible strong kick in a targeted small direction that destroys any wall (terrain).
If the wall is too big, he still can kick it to create a hole. If the wall is small enough, the kick will destroy it and create a new path for the rest of the game. Cannot be used on the nexuses, towers, etc.
Cooldown: 5 minutes (-30 seconds per level).
I thought and wrote about all this in the notepad in 15 minutes. I already had ideas for the abilities BUT I have 0 ideas for the champion's design so I just made him Lee's brother similar to what Yone is to Yasuo.. Name also 100% original. I didn't think about Gohan or something dragon ball related. trust me please thanks