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How to Become an Editing Ninja by Making Your Own Movie Trailer

Hello videoediting,
I see a lot of people asking 'how do I become a better editor?' or 'where do I start learning'? Well, here's a tutorial for a cool project: edit a trailer for a movie you love.
If you put in some time and effort, you'll:
  • Get practice with your editing program of choice
  • Learn how to edit to music
  • Learn how to make cool titles
  • Learn about pace and tone
And most importantly, you'll learn how to tell a succinct and exciting story.
You'll also get to play with amazing footage shot for millions of Hollywood dollars. Better than your buddy's skateboarding video, right?
I'll be using three example trailers in this tutorial:
Flight. It's an excellent trailer, but also pretty archetypical.
The Social Network. Which I think is the best trailer ever made.
The Andromeda Strain. This is a trailer I edited, using the techniques in this tutorial (basically I'm 'throwing down').
Step 1: Pick a Movie
Choose any movie you like, but you'll make your life easier if you pick a movie you love and are familiar with. It also helps if the movie isn't heavily scored (i.e. music). When the pros edit a trailer, they have access to raw, un-scored footage, but you'll have to make do with the final mix. Although you can sometimes get away with it, you don't want the movie's score interfering with the music you're editing to. I chose to edit a trailer for The Andromeda Strain because it has no musical score at all, which meant I could pick any line of dialogue in the movie and use it in my trailer.
A final thing you may want to consider is that modern, well-edited trailers for old cult/nerd classics go down well on YouTube. If you want dem views. Just sayin'.
Step 2: Pick some Music
I cannot emphasise just how important your music choice is. It'll tell your audience what kind of movie they're watching, it'll tell them how to feel, and it'll set the tone and pace. If you get it wrong your trailer just won't work. To be honest, picking good music is very tough. It's a real art form and I can't possibly explain it in this little tutorial. But what you're looking for music that's emotive and exciting. Don't just pick music you like. Trailer music isn't normal music. It's music with balls. Gargantuan balls. It needs to build and crescendo, it needs to be exciting and catchy, it needs to make your audience go 'cool!' or 'wow!' or 'omg I'm crying!'
Your safest bet is to use music from an existing movie soundtrack (I used music from Sunshine (2007) in my Andromeda Strain trailer). You're guaranteed that it'll have that 'movie music' feel.
Picking a regular track can be trickier, but if you get it right then the trailer will really come alive. The trailer for Flight is mostly scored around Gimmie Shelter by The Rolling Stones. The STONES, man. How's that for balls? The track builds and crescendos and makes the second part of the trailer feel really explosive. But it has quieter, cool moments too. How about that bit with John Goodman at 0:59? Awesome.
For me, the trailer for The Social Network just knocks the ball out the frackin' park. It works in four (yes, four, count 'em) ways. Firstly it's Radiohead's creep, a classic college rock song for a movie set at a University. Secondly, it's a choral cover, which feels very Ivy League and upper class (for a movie about wanting to be 'the elite'). Thirdly, the lyrics match the action of the trailer and the theme of the movie to an absolutely eerie degree. Finally, the song just perfectly grows and soars and becomes absolutely epic. It's perfect trailer music that perfectly matches the film.
Step 3: Edit
Ok, so step three is kinda big, right? Let's just dive in. What you want to do first is watch your movie and take copious notes. You're looking for stand-out shots and pieces of dialogue for your trailer (don't list everything you'd like to use, you'll be there all year), but more importantly you're looking for an angle on the story. This is why it's useful to pick a movie that you love. How would you explain the story to someone who'd never seen it before? How would you get them to be as excited about it as you are? Could you explain what the movie was about in a sentence?
When you've thought about that, we can begin. What I'm going to do is outline a really broad structure that most trailers follow. It's just a rough guide, don't treat it as a hard rule about how a trailer 'must' be structured. It's just a useful tool to get started.
Trailers have three parts: a beginning, a middle, and an end. Or I think of them as 'mystery', 'story' and 'KABOOM'. Here's roughly how they work.
Beginning or 'mystery':
  • Flight: 0.00 to 0.59
  • The Social Network: 0.00 to 0.54
  • The Andromeda Strain: 0.00 to 0.45
Remember the guy who'd never seen the movie? This part is you saying 'did you hear the one about…?' What you want to do in this opening section is intrigue your viewer. Tantalise them. The Flight trailer shows us a regular day on an airline jet and then - BOOM - Denzel wakes up in a hospital bed. Straight away we're thinking 'what's happened'? It's a crash, sure, but… something's different. People keep talking about 'miracles' and 'the way you landed that plane'. In the Andromeda Strain trailer, we know there's a secret underground lab for dealing with stuff from space. But what's inside? What's happened? People are getting sick and there's suggestions of contamination and sinister motives. The Social Network trailer takes a different approach. It shows us Facebook, and by juxtaposing regular Facebook images with the lyrics of the song, it gets us thinking 'why do we use Facebook', and reminds us that it's now an everyday part of life. When this movie was put into production, everyone said 'a Facebook movie? Are you kidding me?' but this trailer gets you interested, lets you know that the movie is going to be smart.
Middle or 'story'.
  • Flight: 0.59 to 1.51
  • The Social Network: 0.54 to 1.49
  • The Andromeda Strain: 0.45 to 1.20
So the-guy-who's-never-seen-the-movie-before says 'no, I haven't heard the one about [blank], but that sounds really cool'. This is where you say 'well, what happened was…'. Get into the meat of the plot without giving too much away. Outline some characters, give us a sense of when/where the film is set. But most importantly, you have to tell us where the drama is. In Flight, although we still don't know exactly what happened with the crash, we learn that Denzel's character is both hero and villain. He saved the lives of everyone on the plane, but was he flying drunk? Did he cause the crash in the first place? In The Andromeda Strain, we know there's been an outbreak, and that people are working to contain it. But is that possible? Can an Alien virus be contained? In The Social Network, we know that Mark Zuckerberg is looking for fame and fortune by designing The Facebook, but what lengths will he go to to get what he wants? Will he betray his friends? Is he an amoral person?
End or 'KABOOM'
  • Flight: 1.51 to 2.32
  • The Social Network: 1.49 to 2.31
  • The Andromeda Strain: 1.20 to 2.00
The-guy-who's-never-seen-the-movie-before says 'oh my holy god that sounds amazing!' He's astounded, fascinated. This is when you just throw pure unadulterated awesome at his brain. Lift him from 'astounded' to 'gibbering wreck'. Save your best shots for this section. It's all-action, all-drama. In The Social Network, the final section starts with Eduardo Saverin slamming Zuckerberg's laptop into the desk as the soundtrack reaches a crescendo. We get a series of crazy images of hedonism and people going out of control, of broken hearts and crashing empires. We have an old man's voice (a voice of authority) saying 'your best friend is suing you for 600 million dollars'. Holy shit this movie sounds amazing!
In The Andromeda Strain, we've got people running, asphyxiating. We've got lasers and spacesuits. We've got people arguing, losing hope, smashing things in a rage. We've got someone saying 'you knew it, stone! You knew it!' Knew what?! And under it all, the virus continues to mutate.
Flight is similar, but it breaks with my formula slightly, because there's sort of a break into 'KABOOM' at 1.51, then it kinda rolls back into 'story', then there's another break into 'KABOOM' at 2.11. So once again - this mystery-story-KABOOM formula is just a rough guide. Don't feel you have to stick to it slavishly.
And Finally...
One more thing before the end of the tutorial: Let's think about the opening image and the closing image. I don't mean the specific shots you open and close with, I mean the image you grab people with, and the image you leave them with.
Unless you're a massive Denzel Washington fan, and his face is enough to make you sit up and pay attention, I'd say the 'opening image' in the Flight trailer isn't until 0.23: a bloody eye opening. That's when you think 'ooh, what's going on here…?' The Andromeda Strain opens with 'don't be scared, I'm a doctor', then BAM, we've got a sinister, lone man in some crazy sci-fi lab. It's a simple conflict between what someone says and what we see/feel. The Social Network trailer opens with Facebook, and to be honest I think that's enough because we're thinking 'oh, the fabled Facebook movie, I've read about this one'.
What about final images? The Social Network closes with a great little exchange between the chairman of a board and Zuckerberg. He says something that doesn't quite make sense and she says she doesn't understand. He replies with 'which part?' Basically: this guy doesn't make sense, he's a nerd and socially awkward, but he's the smartest guy in any room. The Andromeda Strain uses a bookending technique. I opened with 'don't be scared', and closed with 'I'm scared, oh lord I'm scared'. So I'm hammering fear down yer throats. And Flight… oh baby. It closes with an image that just completes the whole trailer. We've been hearing for almost three minutes about 'miracles' and 'I don't believe it' and 'nobody else could've done it' and then - boom - a plane flying upside down. Holy shit. BRB, buying a movie ticket.
So… that's that. TL;DR version = edit a movie trailer, you'll learn stuff.
submitted by JMalky to VideoEditing

MAME 0.204

MAME 0.204

After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals.
Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another.
With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected.
Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements.
You can read a more detailed account of this month’s changes in the whatsnew.txt file, or get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 05613: [Graphics] (prehisle.cpp) prehislek: Introductory Text (Korean?) not displayed properly. (Guru)
  • 06474: [Graphics] (segas16b.cpp) goldnaxe: Sprites fall out of sync with scrolling. (hap)
  • 06607: [Sound] (xmen.cpp) xmen and clones: Instruments in the music play at the wrong volume (regression). (hap)
  • 06718: [Crash/Freeze] (mbc55x.cpp) mbc55x: Basic freezes on syntax errors. (AJR)
  • 07046: [Gameplay] (deco32.cpp) dragngun, dragngunj: Screen goes black on third stage and the game stops. (hap)
  • 07149: [Graphics] (docastle.cpp) dowild: The top of the screen flickers on completing level 1. (hap)
  • 07151: [Gameplay] (asteroid.cpp) astdelux and clones: High score shows FFFFFF with initial EAROM contents. (AJR)
  • 07154: [Documentation] (megadriv.cpp) megadriv [ppersia2]: Release year is 1995. (Tafoid)

New working machines

  • Bare Knuckle III (bootleg of Megadrive version) [ShouTime, MetalliC]
  • Dance Dance Revolution Disney Mix [Peter Bortas, ClawGrip, The Dumping Union, Recreativas.org]
  • Game & Watch: Climber (new wide screen) [algestam]
  • Game & Watch: Tropical Fish [algestam]

New working clones

  • Centipede (bootleg, set 2) [Joe Magiera, The Dumping Union]
  • Dragon Master (set 2) [coolmod, The Dumping Union]
  • Hacha Mecha Fighter (Location Test Prototype, 19th Sep. 1991) [Michael Moffitt]
  • Klax (Japan, version 4) [Arzeno Fabrice, The Dumping Union]
  • Shin Ib Sa Won - Seok Dol I [gp-lee, Guru]
  • Shinobi (set 5, System 16B) (unprotected) [Brian Troha]
  • Snow Bros. 2 - With New Elves / Otenki Paradise (bootleg, set 2) [xuserv]
  • Street Fighter II: The World Warrior (USA 910522, Rev. H) [Chris Gleed]
  • Street Fighter II: The World Warrior (World 910204, conversion) [Brian Troha, The Dumping Union]
  • Touchmaster 4000 (v6.02 England) [Porchy, Brian Troha, The Dumping Union]
  • U.N. Defense Force: Earth Joker (US / Japan, set 2) [Phil Bennet]
  • X-Men: Children of the Atom (Asia 941219) [Brad Hicks]
  • Xevious 3D/G (World, XV32/VER.A) [pacman70, Asayuki]

Machines promoted to working

  • Abnormal Check [Guru]
  • Alpha One (Vision Electronics) [David Haywood]
  • Qume QVT-102 [Al Kossow, Dirk Best, Robbbert]

New machines marked as NOT_WORKING

  • Bingo Galaxy (main) [Darksoft]
  • Bingo Galaxy (satellite) [Darksoft]
  • Capitan Uncino (High Video, version 2) [f205v]
  • Come Back [PinMAME]
  • Doko Demo Issho: Toro's Fishing [ShouTime, Dane Biegert, rtw, The Dumping Union]
  • Falco TS-1 (v2.13.0) [bhilpert, Bitsavers]
  • Falco TS-2624 [Al Kossow]
  • MIPS RC3230 [Patrick Mackinlay]
  • MIPS RS3230 [Patrick Mackinlay]
  • Model 931 Video Display Terminal [Al Kossow]
  • Network Computing Devices NCD Explora Pro XQ [R. Belmont, Lord Nightmare]
  • Network Computing Devices NCD HMX PRO [R. Belmont, Al Kossow]
  • Network Computing Devices NCD-17C [R. Belmont, Al Kossow]
  • Network Computing Devices NCD-19 [R. Belmont, Al Kossow]
  • SGI 4D/410 [Ryan Holtz, NekoChan]
  • SGI Crimson (R4000, 100MHz, Ver. 4.0.3) [Ryan Holtz, NekoChan]
  • SGI O2 (version 4.18) [Ryan Holtz, NekoChan]
  • SGI Octane (Version 6.5 Rev 4.9 05/22/03) [Ryan Holtz, NekoChan]
  • Skate Board (Inder) [PinMAME]
  • Sport 2000 [PinMAME]
  • Top T. Cash [f205v]
  • unknown Elsy game [f205v]

New clones marked as NOT_WORKING

  • Arizona 10 (v1.1) [f205v]
  • Dirt Devils (Germany?) [Ordyne]
  • Falco 5220s [Al Kossow]
  • Fighting Vipers 2 [coolmod, The Dumping Union]
  • Klax (version 5, bootleg set 2) [PaTrYcK]
  • Magic Colors (ver. 1.6) [f205v]
  • ConnecTV Table Tennis (PAL) [David Haywood]
  • Sega Rally 2 (prototype, 8 Dec 1997) [Ordyne]
  • Sega Rally 2 (prototype, 29 Dec 1997) [Ordyne]
  • Smashing Drive (Spain, Portugal) [ClawGrip, Gines Vivanco, Undergamers, Recreativas.org]
  • Smashing Drive (World) [ClawGrip, MetalliC]
  • Sperry Univac UTS-10 [Robbbert]
  • Star Wars Trilogy Arcade (location test, 16.09.98) [coolmod, The Dumping Union]
  • The Lost World (older) [Ordyne]
  • Virtual On 2: Oratorio Tangram [coolmod, The Dumping Union]

New working software list additions

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DOS 1.00, COMAL, CP-ROM 1.01, CP-ROM 2.00, Castle Quest (ROM Version), Centurion 1.03, Centurion 1.05, Chauffeur, Colour Screenprint 1.30s, CommPanion, CommSoft, Command 1.00, Command 1.01, Command 1.04, Command Master 3.11, Commstar 1008, Commstar 1051, Commstar 3033, Commstar 6290, Commstar 6397, Commstar 6973, Commstar 7537, Commstar 8179, Commstar 882A 1.40, Commstar 9057, Commstar II 2.22, Commstar II 2.31, Commstar II 2.40, Commstar R032, Communicator 1.05, Crossware 65C02XR, Crossware 68000XR, Crossware Z80XR, D-Master, DIS-ASM, DMON A1.08, DMON A1.14, DTT Version 7, Data Scribe 1.01, Data Scribe 1.20, Data Scribe 1.31, DataBeeb, DataStag 1.0, Database 1.00, Database 1.20, DesROM, Diagram, Diary / Planner, Digital Drawings DD/B834, Digitiser 1.00, Digitiser 1.00 [alt], Disc Servant, Disc-Aid, DotPrint-Plus, DoubleView, Dumpmaster II 1.00, Dumpmaster II 2.00, Dumpmaster II 2.15, Dumpout 0.5c, Dumpout 0.5d, Dumpout 3.0m, Dumpout 3.0p, Dumpout 3.2g, Dumpout 3.2j, Dumpout 3.30, EXMON 1.0a, EXMON 1.1a, EXMON II 1.00, EXMON II 1.03, EXMON II 2.01, EXMON II 2.02, EXROM: The Extension ROM, Easy Talk 1.01, Easy Talk 2.00, Edword 1.02, Edword 1.02E, Edword 2.00E, Enigma Disc Imager 0.04, Enigma Disc Imager 1.05, Enigma Disc Imager 1.06, Enigma Disc Imager 1.07, Enigma Disc Imager 1.08, Envelopes ROM, Epson Dump ROM, Epson NLQ, Everest, Extras, FORTH 1.03, Fanfare 1.40, File-Plus, First Aid 1.1, Floppy Copy 1.2, Floppy-Wise 2.1, Floppy-Wise 2.3, Floppy-Wise MASTER 2.2, Floppy-Wise PLUS 1.7, Floppy-Wise PLUS 1.8, Floppy-Wise PLUS 1.9, Floppy-Wise PLUS 1.C, Floppy-Wise PLUS 1.D, FontAid 1.01, FontAid 1.10, Forth 79, G:Forth 0.95, G:Forth 2.30, GINN Language Chip, GXR 0.37 (B), GXR Model B, GXR Model B+, Giant Text ROM, GrafPad 2, Graphics Terminal 2.01, Help 1.0, Help 1.01, Help II, Helping Hand 1.29, Helping Hand 1.36, HyperDriver 1.00, HyperDriver 1.10, ISO-Pascal 1.00, ISO-Pascal 1.10, Ice-Box, Ice-Box [alt2], Ice-Box [alt3], Ice-Box [alt], Icon Master 1.00, Index Utility 2.05b, Index Utility 3.00, Index Utility 3.03a, JWB Forth 2.0, JWB Forth 2.4, JWB Forth 2.5, Kermit 1.02, Kermit 1.30, Kermit 1.33, Kermit 1.45, Kmon, LISP 1.00, LISP 2.00, LISP 4.06, LISP 5.00, LOGO, LOGO (Logotron), LOGO 1.00 (Catsoft), LOGO 1.20 (Catsoft), LVL Dos 0.91, Le Modem 1.00, Le Modem 1.04, Linemaster, Logo-Forth, MACH 1 1.00, MACH 1 1.01, MASS, MASTERcopy, MOS Plus 1.14, MOS Plus 1.15, MUROM 1.00, MUROM 1.01, MUROM 1.10, MUROM 1.2, Master Emulation ROM 1.00, Master Emulation ROM 2.01, Master Emulation ROM 2.02, Master ROM 1.01, Master ROM 1.03, MedMon-B, Mega-ROM 1.00, Mega-ROM 1.01, Menu ROM 1.00, Menu ROM 1.20, Merlin, Meta Assembler 2.13R, Meta Assembler 2.13R [alt], Meta Assembler 3.40A, Micro Prolog, Micro-C 1.0, Micronet 1.30, Micronet 1.40, Micronet 2000, Microtext 3.3D, Microtext Plus 3.54, Microtext Plus 3.55R, Microware DDFS 0.90, Monitor 0.01, Monitor 1.60, Monitor v2.01, Mouse Pac Driver, Movie Maker 1.0, Movie Maker 1.1, Multi-FORTH 83, Multi-FORTH 83 [alt], Multi-Font NLQ, MultiFont, NLQ Designer 1.2, NLQ Designer 1.3, NTQ Font Extension ROM 1, NTQ Font Extension ROM 1 [alt], NovaCAD 1.06, NovaCAD 2.0N, NovaCAD 3.3K, Numerator 1.00, Oak Mentor, Opus DDOS 3.00, Opus DDOS 3.05, Opus DDOS 3.12, Opus DDOS 3.15, Opus DDOS 3.16, Opus DDOS 3.35, Opus DDOS 3.36, Opus DDOS 3.45, Opus DDOS 3.46, Opus EDOS 0.4, Overlay BASIC, Oxford Pascal 1.1, Oxford Pascal 2.0, Oxford Pascal 2.1, PCB 1.01, PCB 1.03, PCB 1.07, PCB 3.02, PCB 4.02, PCB 4.03, PCB Auto-Routing 1.03, PCB Auto-Routing 1.04, PHX 1.00, PHX 2.00, PMS Multi-Font NTQ 1.0, PMS Multi-Font NTQ 1.3, PMS Multi-Font NTQ 1.4, Pascal-T, Pen-Friend 1.20, Pen-Friend 1.24, PenDown 1.13, Pointer, PowerFont NTQ, Prestel Terminal, PrintBox 1.22, Printer Controller, Printer Server 1.00, Printer Server 1.11, ProWord 1.2, ProWord 1.3, Probe 4.02, Probe 4.05, ProgramSmith 0.80, QFS 1.02, QFS 2.00, Quest 2.1A, ROM Manager 1.00, ROM Manager 1.10, ROM Manager 2, ROM Master, ROM-Spell 1.00, ROM-Spell 1.02, ROM-Utils 1.70, ROMAS 3.00, ROMAS 3.02, Ramrod 1.82, Ramrod 4.00c, Romit 0.9, Romit 1.01, Romit 1.02, SPY 1.00, SPY 1.11, SPY 2.01, SPY 2.10, SPY 2.12, Screen Dump ROM 1.01, Screen Dump ROM 2.01, Screenprint 0.20, Screenprint 1.00, Scribe 1.10, Scribe 1.30, ScribeChec 1.10, Scythe, SecurIt, Slave 0.01, Slave 1.04, Slave 1.34, Sleuth 1.00, Sleuth 1.05, Sleuth 1.05a, Sleuth 1.06, Softlife EPS Software Mk2, Softlife Keypad Software, Solidisk ADFS 2.1D Issue 2, Solidisk ADFS 2.1M, Solidisk ADFS 2.1M Issue 2, Solidisk ADFS 20/2 Issue 2, Solidisk DFS 2.00 (8271/1770), Solidisk DFS 2.1M Issue 2, Solidisk DFS 2.2D, Solidisk DFS 2.2J Issue 2, Solidisk DFS 2.2M Issue 2, Source Library Manager, Spark Dump, Speech!, SpellCheck II, SpellCheck III, StarBASE 2.00, StarBASE 2.00 (CUC), StarBASE 2.10, StarGraph 2.01, StarMon 1.20b, StarStick 1.41, StarStick 2.23, StarStick 2.24, StarStore II, StarWord 1.01, SuperFont, Supervisor, System Delta, TUBE Editor, Tape to Disc 'TD' ROM (1770), Tape to Disc 'TD' ROM (8271), Teletext 1.04A, Teletext RTFROM, Teletext Support ROM, Termulator, Text Library Manager, The BASIC Editor 1.32, Toolkit 1.01 (Algotek), Toolkit 1.10, Toolkit 1.20, Toolkit 1.21, Toolkit 1.22, Toolkit 1.23, Toolkit 1.25b, Toolkit Plus 2.00, Toolkit Plus 2.02, Toolkit Plus 2.04, Toolkit Plus 2.05, Toolstar 1.77 1262, Toolstar 1.77 1511, Trackerball 0.01, TransfeROM (SD) 0.95, TransfeROM (SD) 0.96, TransfeROM (SD) 1.10, U-Tools, U-Tools Demonstration, UDM DDFS 2.00, UROM 1.2, UROM 1.3, UVIPROM 1.1, UVIPROM 1E1, UVIPROM 2.1, Ultracalc, Ultracalc 2, Upgrade 2.2C, Upgrade 3.00, UserDUMP, UserROM, VASM 2.0C, VASM 2.0E, Viditel, View A2.1, View A3.0, View B3.0, View D2.1, View Professional 1.0, View Professional 2.0, ViewShape, ViewSheet A0.7, ViewSheet B1.0, ViewSpell 1.0, ViewSpell 1.1, ViewStore 0.5, ViewStore 1.0, ViewStore 1.1, ViewStore 1.2, ViewStore 1.5, WYSIWYG Plus, Watford Electronics DDFS 1.40, Watford Electronics DDFS 1.50, Watford Electronics DDFS 1.53, Watford Electronics DDFS 1.54T, Watford Electronics DDFS+ 0.91, Watford Electronics DFS 1.00, Watford Electronics DFS 1.10, Watford Electronics DFS 1.20, Watford Electronics DFS 1.30, Watford Electronics DFS 1.41, Watford Electronics DFS 1.42, Watford Electronics DFS 1.43, Watford Electronics DFS 1.44, Watford PRINT-ROM 0.1C, Watford PRINT-ROM 0.1E, Watford SFS 0.90, Watford SFS 0.92, Window 1025, Window 1045, Wizard Joystick Utility 1.12, Word Power, Word-Aid, WordEase, Workstation 1.4, XTend [Nigel Barnes]
  • electron_cass: Ewgeebez [AJR]
  • gbcolor: Pocket GT (Eur, Prototype?) [VampierMSX, Porchy, The Dumping Union]
  • megadriv: Battle Mania Daiginjou (Jpn, Prototype, 19910528), Centurion - Defender of Rome (Euro, Prototype, 19910528) [ArcadeShadow]
  • uzebox: Wuergertime (Demo), Wuergertime with Music (Demo) [ArcadeShadow]

Software list items promoted to working

  • gamecom: The Lost World - Jurassic Park [Robbbert]

New NOT_WORKING software list additions

  • bbc_rom: ADDER, AMX Design, Advanced BASIC Editor, EPROM 1.04, EPROM 1.08, Epromer II, Inter-Word 1.O2, MASTERboard, Micron EPROM Programmer 1.4a, Micron Plus EPROM Programmer 1.30, Micron Plus EPROM Programmer 1.40, Prestel 1.1, Prestel 4.7n, Prestel 4.8n, Printer Buffer 1.00, Printer Buffer 2.10, Pro-Performer 2.1, Pro-Performer 2.2, Replay System 8271 1.00, Replay System 8271 1.10, Replay System WD1770 1.01, Replay System WD1770A 1.17, STL Clock & Desk, SideAid128, SideAid256, Solidisk ADFS 2.1S, Solidisk DDFS 1.5, Solidisk DDFS 1.9, Solidisk DFS 2.0J (8271/1770), Solidisk DFS 2.0L (8271/1770), Solidisk DFS 2.0m (8271/1770), Solidisk DFS 2.1 (8271/1770), Solidisk DFS 2.1A (1770), Solidisk DFS 2.1J Issue 1, Solidisk DFS 2.1J Issue 2, Solidisk DFS 2.2N Issue 2, TED 1.11, Tic-Toc RTC [Nigel Barnes]
  • ekara:
    • 1979-81 Volume 1 (Japan) (EC0008-G79), Artist Selection Volume 1 (unknown) (Japan) (EC0014-ATS), Artist Selection Volume 5 (Matsuda Seiko) (Japan) (EC0035-ATS), Artist Selection Volume 8 (unknown) (Japan) (EC0041-ATS), BHT Volume 3 (Japan) (GC0006-BHT), HWK (Japan) (SC0010-HKW), J-Pop Mix Volume 2 (Japan) (EC0002-JPM), J-Pop Mix Volume 11 (Japan) (EC0023-JPM), J-Pop Mix Volume 13 (Japan) (EC0025-JPM), J-Pop Mix Volume 33 (Japan) (EC0068-JPM), J-Pop Mix Volume 34 (Japan) (EC0070-JPM), J-Pop Mix Volume 36 (Japan) (EC0072-JPM), J-Pop Mix Volume 39 (Japan) (EC0076-JPM), Mini Volume 1 (Japan) (MC0001-ATM), SAI Volume 1 (Japan) (SC0005-SAI), SAI Volume 2 (Japan) (SC0006-SAI), SAI Volume 3 (Japan) (SC0009-SAI), SAI Volume 6 (Japan) (SC0019-SAI), SAI Volume 7 (Japan) (SC0021-SAI), SAI Volume 8 (Japan) (SC0022-SAI), e-kara US Volume 3 (US-E003), e-kara US Volume 8 'No Boys Allowed' (US-E008), e-kara US Volume 9 'No Boys Allowed' (US-E009), e-kara Web cartridge 28M (Japan) [Sean Riddle, ClawGrip, Peter Wilhelmsen]
    • Artist Selection Volume 2 (unknown) (Japan) (EC0015-ATS), Artist Selection Volume 3 (Dreams Come True) (Japan) (EC0029-ATS), Artist Selection Volume 4 (unknown) (Japan) (EC0031-ATS), Artist Selection Volume 6 (KinKi Kids) (Japan) (EC0036-ATS), Artist Selection Volume 9 (Every Little Thing) (Japan) (EC0044-ATS), Artist Selection Volume 10 (Mr. Children) (Japan) (EC0045-ATS), Artist Selection Volume 12 (Judy and Mary) (Japan) (EC0049-ATS), BHT Volume 1 (Japan) (GC0002-BHT), ENK Volume 1 (Japan) (EC0006-ENK), ENK Volume 6 (Japan) (EC0048-ENK), J-Pop Mix Volume 3 (Japan) (EC0003-JPM), J-Pop Mix Volume 7 (Japan) (EC0012-JPM), J-Pop Mix Volume 8 (Japan) (EC0013-JPM), J-Pop Mix Volume 10 (Japan) (EC0022-JPM), J-Pop Mix Volume 14 (Japan) (EC0026-JPM), J-Pop Mix Volume 15 (Japan) (EC0027-JPM), J-Pop Mix Volume 19 (Japan) (EC0042-JPM), J-Pop Mix Volume 23 (Japan) (EC0054-JPM), Kid's Mix Volume 1 (Japan) (EC0010-KID), Kid's Mix Volume 3 (Japan) (EC0034-KID), e-kara Germany 5-Songs Starter (GER-M001), e-kara UK / Europe Volume 1 (UK-E001), e-kara UK / Europe Volume 2 (UK-E002), e-kara UK / Europe Volume 3 (UK-E003), e-kara UK / Europe Volume 6 (UK-E006), e-kara UK / Europe Volume 7 (UK-E007), e-kara US Volume 4 (US-E004), e-kara US Volume 5 (US-E005), e-kara US Volume 6 (US-E006), e-kara US Volume 7 (US-E007) [TeamEurope]
  • electron_flop: E2P Hi-Basic, E2P Operating System (Disk) [Nigel Barnes]

Source Changes

  • v25: Added address space for internal data area and SFRs. [AJR]
  • i8088: Mask I/O addresses to five bits. [AJR]
  • mbc55x additions and refinements: [AJR]
    • Corrected all clocks, and derived them from the master crystal.
    • Corrected I/O address decoding.
    • Connected speaker output to 8251 USART.
    • Add ISA expansion slot, Centronics printer port, and RS-232 “line” port.
    • Added backspace key to HLE keyboard and noted undumped microcontroller.
  • i8251: Implemented send break command. [AJR]
  • z80dart: Don’t reset the receiver whenever WR5 changes. [AJR]
  • z80ctc: Added support for a fixed-rate clock input to be configured for each channel. [AJR]
    • Improves performance by reducing the need to drive the CLK/TRG inputs with high-frequency synchronizing timers.
  • i386: Signal a privilege change to the debugger when protected mode is enabled or disabled, or CS descriptor flags change. [AJR]
  • dsk_dsk.cpp: Fixed an issue where the deleted and bad CRC flags were being used uninitialized. [AmatCoder]
  • tecmo.cpp: Reduced duplicated code and runtime tag map lookups, and replaced initialisation functions with derived memory maps. [cam900]
  • serflash.cpp: Added support for page size configuration, and fixed block erase command and read/write past last page. [cam900]
  • c6280.cpp: Fixed LFO scale bit. [cam900]
  • gottlieb.cpp: Cleaned up code. [cam900]
  • hotblock.cpp: Confirmed crystal values, cleaned up video code, and deferred video RAM allocation to start time. [cam900]
  • fantland.cpp cleanup: [cam900]
    • Moved machines with ADPCM sound to a derived state class.
    • Reduced runtime tag map lookups, ACCESSING_BITS macros, and code duplication.
    • Improved function names and cleaned up code.
  • namcos2.cpp: Fixed C123 video RAM mirroring (fixes metlhawk intermission). [cam900]
  • gp9001.cpp: Restricted tilemap drawing to clipping rectangle, improved member names, and reduced redundant code. [cam900]
  • toaplan2.cpp: Improved member naming and removed unnecessary use of register_postload. [cam900]
  • c117.cpp: Eliminated MCFG macros. [cam900]
  • stadhero.cpp: Cleand up code, removed some MCFG macros, improved naming, and added a note. [cam900]
  • namco_c123tmap.cpp: Added support for offsets, half-height tilemaps, and eight-bit I/O (for using in namcos1.cpp). [cam900]
  • namcos1.cpp updates: [cam900]
    • Converted C123 tilemap emulation to use device.
    • Corrected some device types, crystal values and YM2151 clock frequencies.
    • Improved region names, reduced MCFG macro use, redundant code, and code duplication.
  • deco16ic.cpp: Allow graphics decode device to be configured using tag-like objects. [cam900]
  • wrally.cpp cleanup: [cam900]
    • Reduced runtime tag map lookups and use of ACCESSING_BITS macros.
    • Cleaned up graphics decode description and reduced code duplication.
  • deco32.cpp cleanup: [cam900]
    • Eliminated VIDEO_START_MEMBER, and improved member names and formatting, and cleaned up code.
    • Simplified and reduced duplication in graphics decode descriptions.
  • thoop2.cpp: Reduced runtime tag map lookups, simplified graphics decode description, and reduced code duplication. [cam900]
  • gaelco.cpp cleanup: [cam900]
    • Reduced runtime tag map lookups, and improved member names.
    • Cleaned up graphics decode descriptions and ROM loading.
  • backfire.cpp updates: [cam900]
    • Simplified graphics decode, description, and reduced duplicated and unused code.
    • Deferred scroll RAM allocation until start time.
    • Added release regions to descriptions, and added notes.
  • alpha68k.cpp: Added note about unemulated video effect. [cam900]
  • imagetek_i4100: Implemented device_gfx_interface, eliminated MCFG macros, and cleaned up sprite drawing code. [cam900]
  • hyprduel.cpp: Reduced use of ACCESSING_BITS macros. [cam900]
  • metro.cpp updates: [cam900]
    • Fixed sprite lag for blzntrnd and gstrk2, and adjusted gstrik2 sound balance.
    • Improved member names, reduced use of ACCESSING_BITS and MCFG macros, reduced code duplication, and cleaned up code.
    • Corrected title for karatourj.
  • blmbycar.cpp updates: [cam900]
    • Reduced runtime tag map lookups, use of ACCESSING_BITS macros, and code duplication.
    • Changed sound output to mono.
    • Added versions to descriptions.
  • lordgun.cpp: Corrected aliencha YMF278B clock, reduced duplication, simplified code, and improved member names. [cam900]
  • bmcpokr.cpp: Cleaned up code to better adhere to current best practices, and changed sound output to mono. [cam900]
  • dec0.cpp: Converted sprite RAM to buffered_spriteram16_device, cleaned up graphics decode description, and improved member names. [cam900]
  • karnov.cpp: Converted background drawing to use tilemap system, simplified graphics decoding, and cleaned up code. [cam900]
  • taito_o.cpp: Improved sound balance. [cam900]
  • igs011.cpp: Simplified palette handling and graphics ROM access. [cam900]
  • f1gp.cpp cleanup: [cam900]
    • Split f1gp2 into a derived state class, cleaned up code, reduced duplication, and improved member names.
    • Simplified graphics decode description.
    • Changed f1gpb sound output to mono.
  • st0020.cpp: Added object finder for ROM region, reduced code duplication, and simplified tilemap mapping. [cam900]
  • cave.cpp: Reduced use of ACCESSING_BITS and MCFG macros, improved member names, and cleaned up code. [cam900]
  • drgnmst.cpp: Fixed 8×8 tile banking. [cam900]
  • nmk112.cpp: Eliminated MCFG macros, and simplified write handler signatures. [cam900]
  • segas32.cpp: Reduce use of ACCESSING_BITS macros and code duplication, and improve member names. [cam900]
  • XaviX updates: [David Haywood]
    • Don’t set I²C memory page size (works around hanging in Namco/Taito Nostalgia games).
    • Align palette base to natural boundary in modes with more than four bits per pixel.
    • Moved e-kara cartridges to a software list.
    • Added a crude timer implementation (frequency is fixed).
    • Added preliminary wheel input for rad_mtrk, and ball input for rad_fb/rad_madf.
    • Fixed opcode access in upper banks.
    • Improved inputs for ekara and rad_rh.
    • Fixed rad_rh tile addressing.
    • Added preliminary sound emulation.
    • Improved CPU emulation, improving ttv_mx road, showing graphics in ttv_sw, and playing music on ttv_lotr title screen.
    • Improved sprite positioning.
    • Improved Monster Truck tile flipping and rendering in inline header mode.
    • Added a hack go allow epo_efdx to read its EEPROM and display a title screen.
  • supbtime.cpp: Restored one-pixel tilemap offset for tumblep and chinatwn. [David Haywood]
  • m52.cpp: Moved alpha1v to a separate derived state class, fixed graphical issues, and promoted to working. [David Haywood]
    • Also removed kludges in mpatrol palette handling that were originally used to save memory.
  • pbaction.cpp: Hooked up numeric LED displays for pbactiont. [David Haywood]
    • Emulation of communication with display controller CPU is incomplete.
  • asuka.cpp updates: [David Haywood]
    • Marked earthjkr ROM as a bad dump and applied a patch based on earthjkrp (fixes row scroll on final stage).
    • Reduced sound levels to avoid clipping.
  • ppu2c0x_vt.cpp: Allow palette to be set before mode is selected (fixes Konami logo display in ddrdismx). [David Haywood]
  • wrally.cpp, blmbycar.cpp: Converted sprite drawing to device and fixed shadow/highlight effects in blmbycar. [David Haywood]
  • qvt102.cpp: Hooked up devices, re-wrote video emulation implementing all video attributes, and added NVRAM. [Dirk Best, Robbbert]
  • amiga: Added support for Commodore A2065 Ethernet card. [Dirk Best]
  • hp9825.cpp: added internal expansion ROMs for hp9825b. [F.Ulivi]
  • luaengine: Fixed item:read_block(offset, count) so it applies the offset. [feos]
    • Also added description comment for emu.item().
  • bbc updates: [Nigel Barnes]
    • Allocate ROMs required by expansion devices to empty slots on start.
    • Removed all root device access from expansion devices.
    • Added configuration option to fit Econet upgrade.
    • Added OS 0.92 as BIOS option for bbca and bbcb.
    • Added Opus Challenger ADFS 1MHz bus device (Master only).
    • Moved torch MCP ROMs to bbc_tube_zep100 device, to be inserted at startup.
    • bbc_acorn8271: Moved lesser-known DFS ROMs to the software list.
    • Added Opus DDOS 3.05 to bbc_opus8272.
    • Added Opus DDOS 3.12 to bbc_opus2791.
    • Added Aries B488 and Acorn IEEE488 Interface devices on 1MHz bus.
  • amstr_pc.cpp: Added internal 3.5" floppy drive to machine configuration. [Nigel Barnes]
  • ampoker2.cpp: Simplified rabbitpk decryption. [O. Galibert]
  • ymmu100.cpp: Implemented sound output, including some filters. [O. Galibert]
  • v53 overhaul: [Patrick Mackinlay]
    • Added support for V50, and refactored code to better align with current best practices.
    • Added 16-bit transfer support to DMAU.
    • Cleaned up SCU implementation.
  • mips1 overhaul: [Patrick Mackinlay]
    • Implemented TLB and address translation, and improved cache isolation behaviour.
    • Corrected exception vector logic.
    • Fixed overflow logic.
  • am79c90: Implemented network communication, and greatly improved behaviour. [Patrick Mackinlay]
  • mips.cpp: Hooked up MAC address PROM, LANCE Ethernet controller, and floppy drive controller. [Patrick Mackinlay]
  • pc9801_86.cpp: Fixed stereo sound routing, and fixed a PSG level balance regression. [r09]
  • tec1: Replaced ROMs with clean dumps from the original designers. [Robbbert]
  • ampoker2.cpp: Documented and simulated piccolop protection, and removed ROM patches. [Roberto Fresca]
  • mb87030: Implemented padding mode (allows Pascal 3.24 to boot and run from SCSI on hp9k_3xx). [Sven Schnelle]
  • luaengine: Added functions to screen_dev class for getting packed RGB pixel values. [Ryan Holtz, Carl]
  • hpc3.cpp updates: [Ryan Holtz]
    • Improved DMA transfer behaviour
    • Fixed audio DMA, hooked up second DAC, and fixed a bug that prevented the audio DAC DMA timer from stopping.
    • Partially hooked up second SCSI controller for Indigo².
    • Hooked up INT3 and PIT register access.
    • Added support for single-byte SCSI DMA requests.
    • Fixed an oversight with interrupt requests.
    • Also converted logging to use logmacro, added more verbose logging, added stave state support, and cleaned up code.
    • Restores SGI Indy boot chime, and allows IRIX installer to run until it fails with a SCSI error.
  • ioc2.cpp updates: [Ryan Holtz]
    • Hooked up Timer1/Timer0, z80scc and 8042kbdc interrupts.
    • Hooked up 8042kbdc reset.
    • Fixed IRQ-lowering logic so it actually clears the MIPS IRQ line.
    • Also converted logging to use logmacro, made logging more verbose, and added save state support.
    • Allows Gentoo Linux to boot, although it hangs during startup.
  • newport.cpp: FIxed a long-standing bug with color resolution. [Ryan Holtz]
    • Also updated to current coding standards, converted logging to use logmacro, and made logging more verbose.
  • dp8573.cpp: Added DP8573 real-time clock emulation. [Ryan Holtz]
  • sgi.cpp: Made RPSS counter more accurate, and added semaphore registers. [Ryan Holtz]
    • Also converted logging to use logmacro, made logging more verbose, and updated to meet coding standards.
  • indy_indigo2.cpp updates: [Ryan Holtz]
    • Moved Indigo² to a derived state class, and moved a number of devices into HPC3.
    • Eliminated use of MACHINE_CONFIG_START/MACHINE_CONFIG_END macros.
    • Hooked up pull-ups on EISA I/O space.
  • indigo.cpp updates: [Ryan Holtz]
    • Separated indigo3k and indigo4k state classes.
    • Hooked up RS-232 ports.
    • Switched to new Zilog SCC implementation, and added PIT8254 device (uses incorrect clock value to work around hang).
    • Fleshed out SCSI and started fleshing out HPC1 implementation.
    • Hooked up new DP8573 real-time clock implementation.
    • Improved RAM layout.
    • Added stubs for DSP RAM and Entry-Level Graphics (LG1/LG2).
    • Implemented LG1 palette setup, block drawing, pattern drawing, frame buffer copy, and remaining commands used by PROM monitor.
    • Removed unused screen device.
    • Expanded logging and converted to use logmacro, and renamed variables to meet MAME coding standards.
  • t10sbc.cpp: Added support for Format Parameters and Geometry Parameters pages. [Ryan Holtz]
  • scsicd512.cpp: Added various legacy SCSI CD-ROM devices that use 512-byte blocks by default. [Ryan Holtz]
  • nscsi_cd.cpp: Added various new-SCSI CD-ROM devices that use 512-byte blocks by default. [Ryan Holtz]
  • sgikbd: Added basic SGI Indigo keyboard high-level emulation. [Ryan Holtz]
  • rs232/hlemouse.cpp: Added support for SGI Indigo mouse. [Ryan Holtz]
  • o2.cpp: Added CRIME and MACE skeleton devices. [Ryan Holtz]
  • mips3.cpp updates: [Ryan Holtz]
    • Corrected R4400BE, R4400LE, R4600BE and R5000BE bus width to 64 bits.
    • Fixed a bug that caused a crash with 64-bit data bus and the DRC.
    • Added ability to log SGI O2 boot PROM DPRINTF calls (enabled with a preprocessor macro).
  • clifront.cpp: Improved descriptions of -showusage and -showconfig options. [Ryan Holtz]
  • screen.cpp: Added a device callback to make it easier to hook the scan line timer. [Ryan Holtz]
  • zerozone.cpp, zexall.cpp, zr107.cpp, zrt80.cpp, zt8802.cpp, zwackery.cpp, zx.cpp: Eliminated MACHINE_CONFIG_START/_END macros. [Ryan Holtz]
  • m68kmmu improvements: [Sven Schnelle]
    • Handle RW bit in address translation cache properly.
    • Add page table walk resulting in BUSERROR to address translation cache.
    • Fixed PTEST instruction, and PTEST level report in MMU status register.
    • Trap if PLOAD is called with MMU disabled on MC68851.
    • Don’t skip descriptor status update for page descriptors.
    • Set address in PTEST to last descriptor address.
    • Added function code page table lookup.
    • Fixed TT register matching.
    • Decode FC field for PLOAD insturction.
    • Added support for eight-byte indirect descriptors.
    • Don’t change page table/address translation cache state on translations triggered by the debugger.
    • Store B bit in address translation cache on bus error and set last logical address for handler.
    • Show 68020/030/040 PMMU registers in the debugger.
  • debugger: Added “gp” command to run until the next privilege level change, and added support for “%c” format conversion. [Sven Schnelle]
  • hp9k_3xx updates: [Sven Schnelle]
    • Use correct memory map for HP9000/360.
    • Fixed RTC data corruption bug (initial state of latch clock was unsafe).
  • nereid: Added overlay support (used by HP98550A), and implemented device_palette_interface. [Sven Schnelle]
  • hp_dio: Added support for HP98550A high-resolution color graphics card, and made default for HP9000/360 and /370. [Sven Schnelle]
    • Window mover, pixel/window replacement rules, VRAM bit access, solid line drawing, and pattern mask copy are implemented.
    • Shape drawing, area fill, and additional copy modes are not supported.
  • hp_dio: Added support for HP98643A LANIC Ethernet card. [Sven Schnelle]
  • qvt102: Dumped an additional firmware version, and dumped keyboard microcontroller [Al Kossow]
  • Added ini/examples to binary distribution. [anikom15]
  • atetris.cpp: Decapped and dumped EPROM from Indel P8749H microcontroller (matches existing dump). [Caps0ff, ClawGrip]
  • kickgoal.cpp: Decapped and dumped kickgoal PIC sound microcontroller, and hooked up emulation. [Caps0ff, balrog, David Haywood]
  • pbaction.cpp: Documented Tecfri version of Pinball Action that uses an additional board to drive numeric LED displays. [ClawGrip]
  • segasp.cpp: Added SystemSP Network Board version 1.23 firmware. [Darksoft]
  • magic10.cpp: Updated notes with more detail, added boot instructions, corrected metadata, and added PLDs. [f205v]
  • prehisle.cpp: Dumped correct character ROM for prehislek (MT05613). [Guru]
  • namcond1.cpp: Redumped graphics ROMs for Abnormal Check. [Guru]
  • midyunit.cpp: Added SL1 revision sound ROM to Smash T.V. V3.01. [Jim Hernandez]
  • exidy.cpp: Corrected PCB locations for PROMs in mtrap and clones. [Jim Hernandez]
  • hiscore.dat: Updated for latest changes in MAME. [Leezer]
  • Changed hand-made SAA5051 character ROM to match the datasheet (one pixel was missing on the ‘j’ character). [Lord Nightmare]
  • segaxbd.cpp: Added Royal Ascot satellite ROMs. [Ordyne]
  • by35.cpp, inder.cpp: Corrected toppin and pinclown sound CPU ROM dumps. [PinMAME]
  • segahang.cpp: Dumped CK2605 devices for hangon and clones. [Porchy, The Dumping Union]
  • xerox820.cpp: Added ROM versions 4.02 (820-II), v50 v018 (820-II), and 5.00 (820-II 16/8). [rfka01, Bitsavers]
  • Decapped and extracted internal ROM from SAA5050 character generator. [Sean Riddle, ClawGrip, The Dumping Union]
submitted by cuavas to cade

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