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The Sequels, Reviewed
The Force Awakens
Not all that horrible as far as the sequels go, at least in the first half, but still severely lacking and bad. It was meant to look and feel at least sort of like Star Wars, but it was the façade, not the substance. A desert planet that's basically Tatooine with fewer buildings and more space junk, two-seated TIE fighters, slightly different stormtroopers, an obtuse reference to the trash compactor in Episode IV, and much more. Even in the midst of this movie's boatloads of manufactured hype, I could tell that Kylo was a weak character, maybe Poe, Finn, and Rey too, not to mention that Starkiller Base was an obvious piece of lazy writing, and Captain Phasma and Maz Kanata turned out to be disappointingly underused characters. I'll admit that it felt a little fun and inspiring how easily Finn and Rey beat Kylo Ren at the end, until we realized that Rey was going to be overpowered like that for the entire series.
Leia was also barely recognizable. The quick-thinking, spunky personality that made her such a great character is gone and she's reduced to nodding and saying "yep" to everything Rey says and sighing about how difficult Poe is. Speaking of the original Skywalkers, I was disappointed that this movie didn't have a lot more Luke, and maybe some of you are, too.
Perhaps the only fair-quality moment is Han Solo's death, but it had been rumored for months, maybe close to a year before the movie came out, so a good %60, arguably more, of that scene's potential effect was out the window. We've seen how powerful unleaked twists can be- just look at Baby Yoda, for example! The creators of The Mandalorian were careful not to leak his existence, even latening merchandising opportunities for it- and, for the next few months, the Internet went crazy for him. They missed a big opportunity to make the film substantially better by simply guarding their secrets better. George Lucas understood this concept. Heck, the biggest spoilers of the Original Trilogy- Luke losing a hand, Darth Vader being Luke's father, and Leia being Luke's sister don't even appear in the original script for The Empire Strikes Back. The then-secret of Luke's father didn't even come out when the scene was filmed! Specifically to keep it from seeping out, Lucasfilm had James Earl Jones instead say "No, Obi-Wan killed your father!" And dubbed over it later. Darth Maul's second blade was similarly concealed in the advertising for The Phantom Menace.
Finally, it irritates me that the scene in which General Hux picks up Kylo Ren and takes him to Snoke wasn't in the theater version, or that it was an after-credits scene, which you can't easily catch in theaters. You shouldn't have had to buy the DVD version to see extra content that you didn't know existed. It was a cheap move both in writing and storytelling, as it deprived a huge portion of the viewers some information that would be vital to the next movie: that Kylo Ren survives, and that Snoke is important.
We were all excited for this movie. Kylo Ren looked so cool and we were finally getting new Star Wars movies! But when you strip away all the idle hype over it existing, there was little in this movie. It was a virtual A New Hope remake with better visuals and some story tweaks, nearly all of them for the worse.
In regards to the ending, putting a main character into a coma was an unbelievably clichéd idea.
As I walked out of the theater where I saw it the first time, I overheard people discussing it, a little confused, and already finding inconsistencies.
The Last Jedi
The snail bombers needed much better defenses to make them make sense, but they were a metaphor for the entire movie; constant, nonsensical run-around action that's not very satisfying nor leads anywhere. It distracts from the barely-existent plot, and it's bad writing in general. Instead of tactically pausing the action when it showed the Resistance fleet in space to give the movie some pacing relief, the directors had something explode every 10 minutes.
And, though this doesn't bother me as much as it does some people, Luke's state of being in this movie was too severe in ways. I'm all for tragic character arcs, but him completely shutting himself off from the Force was a step too much. The rest doesn't seem too irrational to me, (sure, he thought about killing Kylo, but he was a major threat to his small, fragile Jedi school.) But I cannot easily see him having such bad luck that he throws away the superpowerful set of abilities that he had chosen to define him and his life for the past 30 years. He had seen firsthand how powerful a force of good it can be. This was especially interesting considering how acting on emotion is against the Jedi way. But, in all fairness, he had failed a substantial number of important people to him and, though the sequels shouldn't intrude on the originals like this, possibly many high, old hopes of bringing the Force back to the Light Side that had seemed achievable since defeating the Emperor. But instead of trying again and learning from his mistakes, by shutting himself off, he buried the Jedi's last hope.
Returning to the subject of this movie's use of action, the Praetorian guards fight scene was cool to watch the first time, but it seems very rushed and easy looking back, especially weighing that there are piles of weak, frequent action scattered around this movie, in the form of things like the First Order destroying the Resistance's medical frigate and Rose, Finn, and BB-8 dodging Kanto-Bight police. When there are action-packed moments spread all around a movie like this, it loses its effect. You stop caring about the action because you've seen so much of it, and so it gets less exciting, and lots of effect that should have been saved for the really combat-heavy scenes is lost to them.
Speaking of the "casino planet", I have some issues with those scenes, too, though not as much as many people. The first couple shots were actually a preciously rare bit of world-building for the sequels, but the effect drained out quickly. Apparently, everyone being a rich gambler was the whole theme of that town. Rose also apparently put unsaddling a space horse above freeing child slaves, not to mention that they somehow had Earth-design cakes in an extragalactic tea room.
Rey's "conga line" Force vision was bad, and a blatant, obvious attempted remake of the Cave of Evil, but at least this movie did SOMETHING with the Force. I wouldn't be surprised if Disney made the Force non-canon.
The Holdo Maneuver was interesting, but very bad for the villain presence at the end of the film. After Snoke's Super Star Destroyer is run through, (along with several others, but it's unknowable how many because of the darkness in that shot) Kylo orders to gather "all our forces", which turn out to be just a few gorilla walkers, Ren's shuttle, and one big gun. The end of the movie had me thinking less in terms of "oh, the Resistance did some damage to the First Order, but the First Order crippled them back!" And a lot more "Both sides may have decimated each other. Now neither side is very strong."
Majorly, the Matrix reference during Luke and Kylo's 'duel' should never have been in there. Star Wars movies shouldn't follow references. If anything, they should be the movies that are referenced later!
Finally, it was as true in this movie as the last one: the scene aboard the Millennium Falcon should NOT have been DVD (or, in today's case, Disney+), exclusive! Fans deserved to know that Rey had the pieces of Luke's lightsaber and that the Jedi texts survived. Their survival made no sense all the same, but better to get it then and there than to be surprised by yet another plot hole in TROS.
The Rise of Skywalker
In addition to being a weak ending in general, TROS, in my opinion, has the most plot holes of any Star Wars movie, which is saying a lot, and missed a lot of opportunities TLJ tried to give it.
As most of us can attest, the writing in this movie was horribly inconsistent, a result of JJ Abrams, Rian Johnson, and some Disney-imposed fan service (and deadlines) fighting to write the script, I suppose. We see Rey struggle a little bit, but not enough to break her out of her status.
The visuals are amazing in the first eighth or so- the Blood Net, that space glacier thing, Exegol- but it was still ruined by the trademark Rian Johnson cheese and JJ Abrams nonsensical banter that was mixed in. Let's see what was written into those few scenes: a gaping hyperspace retcon, TIE fighters that can somehow track through lightspeed, that insufferable line "Win the war!", and a quote repeat by Palpatine that all but ruined the beloved Revenge of The Sith version.
And Kylo Ren's helmet gets fixed. I became disappointed as soon as I saw this in the trailer. Everyone complains about the porgs being a blunt merchandise-grab, but I'd say this is substantially worse. Yes, the red looks cool, but it outright undid one of the most meaningful moments in the entire trilogy. In addition to looking intense, that moment in which Kylo smashes his helmet on the elevator wall showed that the money-hungry makers of this trilogy might have been willing to give up a little iconography for the sake of a richer story. But they proved eager to take that back. Not only did they just reintroduce one of the most overused images of the late 2010s, but they tried to shallowly make it look cooler. Especially pointless given how the helmet was heavily shown in the advertising, but barely seen in the actual movie. And, according to the novelization, the remains of the Supremacy where combed through for the helmet's pieces. That had seemed like promising scavenging ground for one of my own trilogies, but enough about that.
The world building in TROS was okay, but the characters were awful. Exegol and the aforementioned space formations looked epic, Kijimi (the snowy mountain world), was an interesting planet, but, like Anch-To, suffered from a lack of one solid theme. That desert planet had the opposite problem: it was a near-complete clone of Tatooine, Jakuu, and Nevarro (the desert planet from The Mandalorian). And the culture of the festival held on it didn't go as deep as I hoped. The Death Star ruins should have caused apocalyptic damage to the moon they landed on, but at least we finally got to see the plains of Endor... sort of.
Now onto the characters. Rey got a few tiny, tiny tinges of development (when she accepted that girl's necklace at the desert festival and oiled D-0's wheel), but for the most part just remained too powerful. Palpatine is defeated YET AGAIN because he can't wrap his head around the thought that when someone is blasting your own Force lightning back at you and using it to kill or severely weaken you, MAYBE YOU SHOULDN'T KEEP BLASTING!! Rey just holds up two lightsabers to him and becomes invincible and unchallenged. Kylo Ren is probably at his worst in terms of development. (Last word: "Ow.") Nearly all the new-this-movie characters: Babu Frick, Jannah, and the D-0 droid, were either placeholder characters or merch-generators. Or both. The Knights of Ren and the Sith Troopers were both grievously underused; again, largely merch-bait, and from Rey we got a healing-a-troubled,-dangerous-creature-with-the-Force scene that we've seen at least four times in Star Wars by now. It was supposed to be impactful, but other, better writers had gotten there first.
Finally, I felt that there was something wrong with the final battle. Every ragtag fighter in the galaxy suddenly just decides to come and blow up some ships, and then much the same thing happens again 20 minutes later. (Though we do see the Ghost, captain Rex's starfighter, and a Mandalorian starfighter, which I find very exciting.) And the Final Order had been working on those ships for the past twenty years. I think they'd find something as obvious as a weak spot in the cannon. Sith hubris can't make you that stupid, especially considering that finding weak spots is very much on the lines of how Sith think.
Although bad on several levels, the sequels can teach us something. They don't show us what good Star Wars is, but at least they show us what bad Star Wars is. They've fallen into pits that it is now up to future Star Wars writers to find and avoid. That's one of the reasons why intelligently criticizing Star Wars is so important.
Finally - working PS1 backups and imports on HDTV with no swap trick, case mod, or lid switch shims!
I have been trying everything under the sun to get PS1 backups and imports working on my HDTV using Graphics Synthesizer Mode-Selector (GSM) and I have finally figured it out. I've gone as far as re-chipping my super slim SCPH-90003 with a Modbo 5.0 (my prior clone had no working flash memory and could not be disabled), performed countless tests on my old fat SCPH-39003 with a genuine Matrix Infinity, and in the end was most of the way through re-buying original discs of all my favourite PS1 games! However all of that was pointless because this method I just discovered seems to work with all Matrix clones.
A lot of people have noticed that if you have a Matrix Infinity or a Matrix clone then GSM won't work properly unless the chip is disabled. When the chip is active, after exiting from GSM to the Browser all PS1 discs are detected as type 'PlayStation 2 Disc' and will fail to boot, even original discs. Lots of the Matrix clones won't even disable properly or save their settings. Purely my speculation, but maybe whatever hacks the modchip uses (they do include PAL/NTSC video fixes for import gaming) perhaps these clash in memory with the hacks which GSM needs to stay resident.
Today I was reading something on this subreddit about how early PS2 modchips needed their boot mode to be explicitly toggled between PS2 mode and PS1/DVD mode. Then I remembered reading that on the Matrix Infinity it is possible to force PS1/DVD mode by holding circle during boot. I had always wondered what the purpose of this was, since the Matrix chip auto boots whatever media is present anyway. Then I had the insight that maybe the PS1 and DVD region hacks may be smaller and less likely to clash with GSM than the PS2 hacks. What if we load GSM after holding circle to boot... By holding circle you can't boot from DEV1 (with R1) so you need a FMCB memory card to start GSM. I guess you could also configure your Matrix to boot from DEV1 permanently (or from USB on the Modbo 5.0). And would you believe it - it bloody works! I suspect that the cause of the incompatibility is that whatever method the Matrix chip uses to auto boot media (selecting between PS2 or PS1/DVD) doesn't work other than during a full reboot, and that when GSM exits back to the Browser this autodetection fails, leaving the chip stuck in PS2 boot mode, nothing to do with GSM at all.
tl,dr: To boot PS1 backups or imports with GSM v0.38 with a Matrix Infinity (or clone) you need to hold circle on boot to force the chip into PS1/DVD mode. Don't insert the PS1 game yet. You then load GSM via FMCB. After you exit back to the Browser, insert the PS1 disc and it will correctly identify with a black PlayStation disc icon and it will boot successfully.
GSM doesn't seem to exit to the Browser properly when started from FDVDB unfortunately so I think that rules out the V18 later 9000X super slim models which AFAICR don't work with FMCB.
This method works on genuine Matrix Infinity and clones (Modbo 5.0 for sure) so there's a good chance it will work on other modchips which can force PS1/DVD mode on boot.
Finally you can enjoy PS1 backups and imports on a modern HDTV over component/HDMI without having to shell out for an OSSC!